SceneButton1: BOOL;
SceneButton2: BOOL;
SceneButton3: BOOL;
SceneButton4: BOOL;
SceneButton5: BOOL;
OnOffButtonG1: BOOL;
OnOffMerkerG1: BOOL;
UpMerkerG1: BOOL;
DownMerkerG1: BOOL;
OnOffButtonG2: BOOL;
OnOffMerkerG2: BOOL;
UpMerkerG2: BOOL;
DownMerkerG2: BOOL;
OnOffButtonG3: BOOL;
OnOffMerkerG3: BOOL;
UpMerkerG3: BOOL;
DownMerkerG3: BOOL;
OnOffButtonG4: BOOL;
OnOffMerkerG4: BOOL;
UpMerkerG4: BOOL;
DownMerkerG4: BOOL;
OnOffButtonG5: BOOL;
OnOffMerkerG5: BOOL;
UpMerkerG5: BOOL;
DownMerkerG5: BOOL;
END_VAR
VAR_OUTPUT
CBScene1Tab :BOOL;
CBScene2Tab: BOOL;
CBScene3Tab: BOOL;
CBScene4Tab: BOOL;
CBScene5Tab: BOOL;
CBScene1Merker: BOOL;
CBScene2Merker: BOOL;
CBScene3Merker: BOOL;
CBScene4Merker: BOOL;
CBScene5Merker: BOOL;
Sonderleuchten: BOOL;
END_VAR
VAR
GroupButtons: BOOL;
Instanz1_F_TRIG: F_TRIG;
Instanz1_RS: RS;
ResetBedScene1: BOOL;
Instanz2_F_TRIG: F_TRIG;
Instanz2_RS: RS;
ResetBedScene2: BOOL;
Instanz3_F_TRIG: F_TRIG;
Instanz3_RS: RS;
ResetBedScene3: BOOL;
Instanz4_F_TRIG: F_TRIG;
Instanz4_RS: RS;
ResetBedScene4: BOOL;
Instanz5_F_TRIG: F_TRIG;
Instanz5_RS: RS;
ResetBedScene5: BOOL;
END_VAR
IF OnOffButtonG1 = TRUE OR
OnOffMerkerG1 = TRUE OR
UpMerkerG1 = TRUE OR
DownMerkerG1 = TRUE OR
OnOffButtonG2 = TRUE OR
OnOffMerkerG2 = TRUE OR
UpMerkerG2 = TRUE OR
DownMerkerG2 = TRUE OR
OnOffButtonG3 = TRUE OR
OnOffMerkerG3 = TRUE OR
UpMerkerG3 = TRUE OR
DownMerkerG3 = TRUE OR
OnOffButtonG4 = TRUE OR
OnOffMerkerG4 = TRUE OR
UpMerkerG4 = TRUE OR
DownMerkerG4 = TRUE OR
OnOffButtonG5 = TRUE OR
OnOffMerkerG5 = TRUE OR
UpMerkerG5 = TRUE OR
DownMerkerG5 = TRUE THEN
GroupButtons := TRUE;
ELSE GroupButtons := FALSE;
END_IF;
Instanz1_F_TRIG(CLK:= SceneButton1,);
IF SceneButton2 = TRUE OR
SceneButton3 = TRUE OR
SceneButton4 = TRUE OR
SceneButton5 = TRUE OR
GroupButtons = TRUE THEN
ResetBedScene1 := TRUE;
ELSE ResetBedScene1 := FALSE;
END_IF;
Instanz1_RS(SET:= Instanz1_F_TRIG.Q, RESET1:= ResetBedScene1 );
IF Instanz1_RS.Q1 =TRUE THEN
CBScene1Tab := TRUE;
CBScene1Merker:= TRUE;
ELSE
CBScene1Tab := FALSE;
CBScene1Merker:= FALSE;
END_IF;
Instanz2_F_TRIG(CLK:= SceneButton2,);
IF SceneButton1 = TRUE OR
SceneButton3 = TRUE OR
SceneButton4 = TRUE OR
SceneButton5 = TRUE OR
GroupButtons = TRUE THEN
ResetBedScene2 := TRUE;
ELSE ResetBedScene2 := FALSE;
END_IF;
Instanz2_RS(SET:= Instanz2_F_TRIG.Q, RESET1:= ResetBedScene2 );
IF Instanz2_RS.Q1 =TRUE THEN
CBScene2Tab := TRUE;
CBScene2Merker:= TRUE;
Sonderleuchten := TRUE;
ELSE
CBScene2Tab := FALSE;
CBScene2Merker:= FALSE;
Sonderleuchten := FALSE;
END_IF;
Instanz3_F_TRIG(CLK:= SceneButton3,);
IF SceneButton1 = TRUE OR
SceneButton2 = TRUE OR
SceneButton4 = TRUE OR
SceneButton5 = TRUE OR
GroupButtons = TRUE THEN
ResetBedScene3 := TRUE;
ELSE ResetBedScene3 := FALSE;
END_IF;
Instanz3_RS(SET:= Instanz3_F_TRIG.Q, RESET1:= ResetBedScene3 );
IF Instanz3_RS.Q1 =TRUE THEN
CBScene3Tab := TRUE;
CBScene3Merker:= TRUE;
ELSE
CBScene3Tab := FALSE;
CBScene3Merker:= FALSE;
END_IF;
Instanz4_F_TRIG(CLK:= SceneButton4,);
IF SceneButton1 = TRUE OR
SceneButton2 = TRUE OR
SceneButton3 = TRUE OR
SceneButton5 = TRUE OR
GroupButtons = TRUE THEN
ResetBedScene4 := TRUE;
ELSE ResetBedScene4 := FALSE;
END_IF;
Instanz4_RS(SET:= Instanz4_F_TRIG.Q, RESET1:= ResetBedScene4 );
IF Instanz4_RS.Q1 =TRUE THEN
CBScene4Tab := TRUE;
CBScene4Merker:= TRUE;
ELSE
CBScene4Tab := FALSE;
CBScene4Merker:= FALSE;
END_IF;
Instanz5_F_TRIG(CLK:= SceneButton5,);
IF SceneButton1 = TRUE OR
SceneButton2 = TRUE OR
SceneButton3 = TRUE OR
SceneButton4 = TRUE OR
GroupButtons = TRUE THEN
ResetBedScene5 := TRUE;
ELSE ResetBedScene5 := FALSE;
END_IF;
Instanz5_RS(SET:= Instanz5_F_TRIG.Q, RESET1:= ResetBedScene5 );
IF Instanz5_RS.Q1 =TRUE THEN
CBScene5Tab := TRUE;
CBScene5Merker:= TRUE;
ELSE
CBScene5Tab := FALSE;
CBScene5Merker:= FALSE;
END_IF;